A PhD in 5 minutes

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The life of Artificial Intelligence in FPS Video Games
(A super brief summary Starring Barry)

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Designs were becoming more and more complicated

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Regardless of which design is used

A few exceptions...

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Similar Developments

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Hypothesis

Identifying where the need for Artificial Intelligence in Game Design lies

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Surveying the World

Picking an exceptionally high rating game

The Aspects the Survey Targeted

Dissonance

Rhythm

Flow

Difficulty Curves

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Ergonomics

Hooks

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Personal Factors

Wow Factor

Results

Implementing the AI

Unreal 2004

Benefits to Players

Benefits to Game Development

The End